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Affective reactions to playing digital games

The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion recognition and individualized classifiers seem to be a better solution for affect-aware digital games.

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Additional information

DOI
Digital Object Identifier link open in new tab 10.1109/hsi.2015.7170678
Category
Aktywność konferencyjna
Type
materiały konferencyjne indeksowane w Web of Science
Language
angielski
Publication year
2015

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