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Model of emotions for game players

Affect-aware video games can respond to a game player's emotions. Such games seem to be more attractive for users. Therefore for that kind of games it is necessary to create a model of the player's emotions to know to which emotions the application should react. The paper describes different models of emotions. The questionnaire and experiment for video game players is presented. Some results of the tests are shown. Then the model of game player that allows to describe his or her emotions is proposed.

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Additional information

DOI
Digital Object Identifier link open in new tab 10.1109/hsi.2015.7170681
Category
Aktywność konferencyjna
Type
materiały konferencyjne indeksowane w Web of Science
Language
angielski
Publication year
2015

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