In this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture and use behavioral information to dynamically adjust the level of difficulty to the recognized player’s emotion.
Authors
Additional information
- DOI
- Digital Object Identifier link open in new tab 10.1145/2814464.2814482
- Category
- Aktywność konferencyjna
- Type
- publikacja w wydawnictwie zbiorowym recenzowanym (także w materiałach konferencyjnych)
- Language
- angielski
- Publication year
- 2015
Source: MOSTWiedzy.pl - publication "Design Elements of Affect Aware Video Games" link open in new tab