Streaming multimedia services have become very popular in recent years, due to the development of wireless networks. With the growing number of mobile devices worldwide, service providers offer dedicated applications that allow to deliver on-demand audio and video content anytime and everywhere. The aim of this study was to compare different streaming services and investigate their impact on the CPU and RAM resources, with respect to type of Internet connection. The paper consists of two parts: theoretical and research. The first part provides a description of current means of wireless communication, including transmission of multimedia in Wi-Fi and cellular systems, as well as principles of operation of popular streaming media available on the marked, including utilized coding algorithm and available bitrates. The second part describes the set of utilized consumer devices, including 50 smartphones, as well as tools, laboratory equipment, and research scenarios. Results of this study may aid both researchers and professionals involved in the digital mobile market, including content and service providers, as well as network operators.
Authors
Additional information
- DOI
- Digital Object Identifier link open in new tab 10.5220/0010624900003058
- Category
- Aktywność konferencyjna
- Type
- publikacja w wydawnictwie zbiorowym recenzowanym (także w materiałach konferencyjnych)
- Language
- angielski
- Publication year
- 2021