A fuzzy logic inference system was created, based on the analysis of animated motion features. The objective of the system is to facilitate the creation of high quality animation by analyzing personalized styles contained in numerous animations. Sequences portraying a virtual character acting with a differentiating personalized style (natural or exaggerated) and various levels of fluidity were prepared and subjectively evaluated. Knowledge gathered in subjective evaluation tests was processed utilizing variable precision rough set (VPRS) approach for defining non-ambiguous inverse relation between subjective features of the result animation and objective parameters of the animated motion. Once the mapping is known then the user can define own requirements on animation, and the input motion is processed accordingly to produce the desired result. The paper focuses on employing variable precision rough set methodology for selection of representative parameter values.
Autorzy
Informacje dodatkowe
- DOI
- Cyfrowy identyfikator dokumentu elektronicznego link otwiera się w nowej karcie 10.1007/978-3-642-13529-3_11
- Kategoria
- Aktywność konferencyjna
- Typ
- materiały konferencyjne indeksowane w Web of Science
- Język
- angielski
- Rok wydania
- 2010
Źródło danych: MOSTWiedzy.pl - publikacja "Computer animation system based on rough sets and fuzzy logic" link otwiera się w nowej karcie