Two mobile agents, modeled as points starting at differentlocations of an unknown terrain, have to meet. The terrain is a polygon with polygonal holes. We consider two versions of this rendezvous problem: exact RV, when the points representing the agents have to coincide at some time, and epsilon-RV, when these points have to get at distance less than epsilon in the terrain. In any terrain, each agent chooses its trajectory, but the movements of the agent on this trajectory are controlled by an adversary that may, e.g., speed up or slow down the agent. Agents have bounded memory: their computational power is that of finite state machines. Our aim is to compare the feasibility of exact and of epsilon-RV when agents are anonymous vs. when they are labeled. We show classes of polygonal terrains which distinguish all the studied scenarios from thepoint of view of feasibility of rendezvous. The features which influence the feasibility of rendezvous include symmetries present in the terrains, boundedness of their diameter, and the number of vertices of polygons in the terrains.
Autorzy
- Jurek Czyzowicz,
- dr inż. Adrian Kosowski link otwiera się w nowej karcie ,
- Andrzej Pelc
Informacje dodatkowe
- DOI
- Cyfrowy identyfikator dokumentu elektronicznego link otwiera się w nowej karcie 10.1007/978-3-642-15155-2_27
- Kategoria
- Publikacja w czasopiśmie
- Typ
- artykuły w czasopismach recenzowanych i innych wydawnictwach ciągłych
- Język
- angielski
- Rok wydania
- 2010