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Integration of brood units in game universe

An access to a great number of various services allows for decomposition of complex problems Developing a game universe usually involves creation of various units which can be encountered by a player. Those can be lonely or organized in broods animals and monsters wandering around the game world. In order to provide natural gaming experience those units should behave variously depending on the world situation. Those behaviours can depend on the stimuli from the environment, inner units' state (like fatigue and hunger) and the global state of the whole brood (number of week and strong units, number of young and old units). It seems natural to implement brood units using an agent paradigm in order to provide autonomous actions and interactions between units. This paper presents an idea of implementing brood behaviour based on simple actions fired depending on the stimuli from environment as well as relations inside the brood.

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Kategoria
Publikacja w czasopiśmie
Typ
artykuły w czasopismach recenzowanych i innych wydawnictwach ciągłych
Język
angielski
Rok wydania
2011

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