Currently, the number of scenarios for using VR (Virtual Reality) technology grows every year. Yet, there are still issues associated with it, related with the performance of the mobile device itself. The aim of this work is to perform an analysis of the effectiveness of virtual reality applications in case of mobile platforms. We put the main emphasis on examining the performance and efficiency of four different hardware and software platforms, evaluated in a number of research scenarios, related with typical user activities. The performance of various consumer devices running Android OS was assessed using selected benchmark applications. Additionally, a custom-build environments was also created to facilitate further testing, including an enhanced HCI (Human-Computer Interface) linking the mobile device, head-mounted googles, and a powerful desktop PC. The performed tests and obtained results can aid any interested individual when choosing the right mobile device, as well as config uring the VR environment, for various UX (User Experience) purposes.
Autorzy
Informacje dodatkowe
- DOI
- Cyfrowy identyfikator dokumentu elektronicznego link otwiera się w nowej karcie 10.5220/0011536400003318
- Kategoria
- Aktywność konferencyjna
- Typ
- publikacja w wydawnictwie zbiorowym recenzowanym (także w materiałach konferencyjnych)
- Język
- angielski
- Rok wydania
- 2022
Źródło danych: MOSTWiedzy.pl - publikacja "Study on VR Application Efficiency of Selected Android OS Mobile Devices" link otwiera się w nowej karcie