When owners and designers of mobile applications and websites compete for the attention of users, persuasive design becomes a common practice. In its preparation, the user’s perspective is adopted in order to better understand and optimise their experience when in contact with the offered media service. However, projects created in this way may be unethical and use so-called „manipulative patterns” depriving the user of (or limiting) the possibility of choice. Manipulative patterns are a relatively new phenomenon in the media and are rarely noticed by media users. By definition, they lead to addictions, for example, to games. The aim of the undertaken research is to identify a common set of design practices within these so-called manipulative patterns in media products addressed to users, in particular children. The article points out a consensus in the design of manipulative patterns, as well as their common foundation: „dependence asymmetry”. Common features of attitudes towards manipulative patterns were also identified: users’ helplessness towards these practices and users getting used to them
Autorzy
- prof. dr hab. Jan Kreft link otwiera się w nowej karcie ,
- dr hab. Monika Boguszewicz-Kreft
Informacje dodatkowe
- DOI
- Cyfrowy identyfikator dokumentu elektronicznego link otwiera się w nowej karcie 10.4467/22996362pz.24.038.20559
- Kategoria
- Publikacja w czasopiśmie
- Typ
- artykuły w czasopismach
- Język
- angielski
- Rok wydania
- 2024
Źródło danych: MOSTWiedzy.pl - publikacja "Kids On The Net. „Manipulative Patterns” of Digital Media Design" link otwiera się w nowej karcie