Gmification in companies can be used for driving desired employees behaviour that are advantageous to their development and performance improvement. This paper presents tools acquired from online social networking services and game mechanisms to encourage managers to compete by providing extended statistics and user profiles features in e-learning system.
Authors
- mgr inż. Cezary Graul,
- dr inż. Jacek Wachowicz,
- dr inż. Ryszard Bielski link open in new tab ,
- mgr inż. Karol Kufel link open in new tab ,
- dr inż. Mariusz Żółtowski
Additional information
- Category
- Aktywność konferencyjna
- Type
- materiały konferencyjne indeksowane w Web of Science
- Language
- angielski
- Publication year
- 2017