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Gdańsk University of Technology

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Enterprise Gamification - Learning as a Side Effect of Competition

Gmification in companies can be used for driving desired employees behaviour that are advantageous to their development and performance improvement. This paper presents tools acquired from online social networking services and game mechanisms to encourage managers to compete by providing extended statistics and user profiles features in e-learning system.

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Additional information

Category
Aktywność konferencyjna
Type
materiały konferencyjne indeksowane w Web of Science
Language
angielski
Publication year
2017

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