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Playing the Sprint Retrospective

In agile software development, where great emphasis is put on effective informal communication, success depends heavily on human and social factors. However, Scrum does not specify any techniques that aid the human side of software development. In this paper we investigate the use of 6 collaborative games for the Sprint Retrospective. Each game was implemented twice in a Scrum team in Intel Technology Poland. The received feedback indicates that our approach improved developers' communication and made them more willing to attend the meetings.

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DOI
Digital Object Identifier link open in new tab 10.15439/2019f284
Category
Publikacja w czasopiśmie
Type
artykuły w czasopismach
Language
angielski
Publication year
2019

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