In agile software development, where great emphasis is put on effective informal communication, success depends heavily on human and social factors. However, Scrum does not specify any techniques that aid the human side of software development. In this paper we investigate the use of 6 collaborative games for the Sprint Retrospective. Each game was implemented twice in a Scrum team in Intel Technology Poland. The received feedback indicates that our approach improved developers' communication and made them more willing to attend the meetings.
Authors
- Maciej Wawryk link open in new tab ,
- Yen Ying Ng
Additional information
- DOI
- Digital Object Identifier link open in new tab 10.15439/2019f284
- Category
- Publikacja w czasopiśmie
- Type
- artykuły w czasopismach
- Language
- angielski
- Publication year
- 2019
Source: MOSTWiedzy.pl - publication "Playing the Sprint Retrospective" link open in new tab